![]() It just needs to work right out of the gate. This means the game doesn't require a lot of setup or specialized knowledge. We want the act of getting your game going to be as simple as seeing if your friends are online and jumping in. Convenient: We don’t want to replace the inconvenience of getting everyone together in the same physical space with new digital inconveniences. ![]() When rolling dice, for example, you can't beat holding a bunch of dice in your hands, shaking them up, and letting them go on the table! When you play digitally, a lot of that experience is gone, so we added digital-only features to the dice-rolling process to make it fun in its own way, such as animations for critical hits, automatically adding your bonus to rolls and returning the result, becoming part of a roll sequence that is integrated with the rules and fun to watch, etc. What makes playing in person fun might not translate perfectly to an remote experience. Fun: As we make the VTT, we must recognize that traditional D&D and digital D&D are different.Using these keywords as our North Star, we started work on an immersive experience while trying to solve the real-world problems our players were having with learning how to play, connecting with each other, and keeping their groups alive. To do this effectively, this experience needed to satisfy three core criteria: It had to be Fun, like playing in person, it had to be Convenient for both Dungeon Masters and players, and it had to be Authentic to the rules and how people play the game. We wanted a virtual space where we could gather our friends wherever they were-on a computer, phone, console, or even in the same room-and play the game we all love. When I first set out to pitch this product with a very small internal team, it was driven by my experiences as a longtime D&D player in a world where getting together in person was harder than it used to be. While the 3D environments and minis make for engaging screenshots, let's talk about what functionality the VTT has right now and where we see it improving in the future. (You can get answers specific to our D&D Direct preview in the FAQs below.) Today, I am here to give a first-hand early report on the internal development of this new play platform. You may have seen bits and pieces of the product my team is working on in previous screenshots and at D&D Direct. Hello! I'm Kale Stutzman, the Game Director of the D&D virtual tabletop. Monstrous Compendium Vol 3: Minecraft Creatures
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |